3Dホログラムを作った
この前、ホログラムを作ってみようと思い10分くらいで作ってみた。必要なものは透明板だけ。それを斜めに設置してスマホで黒背景の3Dモデルを表示する。
もともと写真立てが余っててそれに付いてる透明板を使った。
設置にはスマホの箱が便利だった。どちらかに切り込みを入れればいいと思う。
ここまではっきり映るとは思ってなくて驚いた。余ってるスマホを何に使おうと思ってたので、こういうのを表示させておくといいかも。ただし、表記は反転させないといけないみたい。
react + tsx + three-vrm
一応、最小限のコードを載せておきます。反転は対応しています。
{
"name": "holoai",
"version": "0.1.0",
"private": true,
"dependencies": {
"@pixiv/three-vrm": "^3.1.1",
"@pixiv/three-vrm-animation": "^3.1.1",
"@react-three/drei": "^9.114.0",
"@react-three/fiber": "^8.17.9",
"@react-three/postprocessing": "^2.16.3",
"@testing-library/jest-dom": "^5.17.0",
"@testing-library/react": "^13.4.0",
"@testing-library/user-event": "^13.5.0",
"@types/jest": "^27.5.2",
"@types/node": "^16.18.112",
"@types/react": "^18.3.10",
"@types/react-dom": "^18.3.0",
"@types/three": "^0.167.2",
"react": "^18.3.1",
"react-dom": "^18.3.1",
"react-scripts": "5.0.1",
"three": "^0.167.1",
"three-stdlib": "^2.30.5",
"typescript": "^4.9.5",
"web-vitals": "^2.1.4"
},
"scripts": {
"start": "react-scripts start",
"build": "react-scripts build",
"test": "react-scripts test",
"eject": "react-scripts eject"
},
"eslintConfig": {
"extends": [
"react-app",
"react-app/jest"
]
},
"browserslist": {
"production": [
">0.2%",
"not dead",
"not op_mini all"
],
"development": [
"last 1 chrome version",
"last 1 firefox version",
"last 1 safari version"
]
}
}
.time {
transform:scale(-1,1);
position: absolute;
top: 10px;
padding: 10px;
z-index: 100;
color: #e9ff00;
font-size: 30px;
text-align: center;
}
import React, { useState, useEffect } from 'react';
//function reverseString(str: string): string {
// return str.split('').reverse().join('');
//}
const ScreenTimeCanvas: React.FC = () => {
const [currentDateTime, setCurrentDateTime] = useState<string>('');
//const [reversedDateTime, setReversedDateTime] = useState<string>('');
useEffect(() => {
const updateDateTime = () => {
const now = new Date();
const formatted = now.toLocaleString("ja-JP", {
year: 'numeric',
month: '2-digit',
day: '2-digit',
hour: '2-digit',
minute: '2-digit',
second: '2-digit'
});
setCurrentDateTime(formatted);
//setReversedDateTime(reverseString(formatted));
};
updateDateTime();
const timer = setInterval(updateDateTime, 1000);
return () => clearInterval(timer);
}, []);
return (
<div className="time">
<p>{currentDateTime}</p>
</div>
);
};
export default ScreenTimeCanvas;
import * as THREE from 'three'
import React, { useState, useEffect, useRef } from 'react';
import { OrbitControls } from '@react-three/drei'
import { useFrame, Canvas } from '@react-three/fiber';
import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader';
import { VRM, VRMUtils, VRMLoaderPlugin } from '@pixiv/three-vrm';
import { VRMAnimationLoaderPlugin, VRMAnimation, createVRMAnimationClip } from "@pixiv/three-vrm-animation";
interface ModelProps {
url: string
url_anim: string
scale: [number, number, number]
position: [number, number, number]
rotation: [number, number, number]
}
const VRMModel: React.FC<ModelProps> = ({ url, url_anim, position, rotation, scale }) => {
const [vrm, setVrm] = useState<VRM | null>(null);
const mixerRef = useRef<THREE.AnimationMixer | null>(null);
useEffect(() => {
const loader = new GLTFLoader();
loader.register((parser) => new VRMLoaderPlugin(parser));
loader.register((parser) => new VRMAnimationLoaderPlugin(parser));
loader.load(url, (gltf) => {
const vrmModel = gltf.userData.vrm as VRM;
VRMUtils.removeUnnecessaryJoints(vrmModel.scene);
setVrm(vrmModel);
const mixer = new THREE.AnimationMixer(vrmModel.scene);
mixerRef.current = mixer;
loader.load(url_anim, (animGltf) => {
const vrmAnimations = animGltf.userData.vrmAnimations as VRMAnimation[];
if (vrmAnimations && vrmAnimations.length > 0) {
const clip = createVRMAnimationClip(vrmAnimations[0], vrmModel);
mixer.clipAction(clip).play();
}
});
});
}, [url, url_anim]);
useFrame((state, delta) => {
if (mixerRef.current) mixerRef.current.update(delta);
if (vrm) vrm.update(delta);
});
return vrm ? <primitive object={vrm.scene} position={position} rotation={rotation} scale={scale}/> : null;
};
export const VRMModelCanvas = () => {
return (
<div style={{ height: '100vh', width: '100vw' }}>
<Canvas
shadows
gl={{
//toneMapping: THREE.ACESFilmicToneMapping,
//toneMapping: THREE.ReinhardToneMapping,
toneMapping: THREE.NeutralToneMapping,
toneMappingExposure: 1,
alpha: true,
powerPreference: "high-performance",
antialias: true,
//stencil: false,
//depth: false
}}
camera={{ position: [1.2, 0, 0] }}>
<color attach="background" args={["#000"]} /> {/* Light gray background */}
<OrbitControls />
<ambientLight intensity={10} />
<pointLight position={[10, 10, 10]} />
<VRMModel url="./models/t.vrm" url_anim="./models/default.vrma" position={[0, -0.6, 0]} rotation={[0, 0, 0]} scale={[1, 1, 1]} />
</Canvas>
</div>
)
}
export default VRMModelCanvas;
import React from 'react'
import VRMModelCanvas from './pages/vrm'
import ScreenTimeCanvas from './pages/time'
const App = () => {
return (
<>
<VRMModelCanvas/>
<ScreenTimeCanvas/>
</>
)
}
export default App;